Lunalight Leo Dancer
DARK 10

Lunalight Leo Dancer

  • Archetype:
  • Lunalight

  • ATK:
  • 3500

  • DEF:
  • 3000

  • View:
  • 7073




"Lunalight Panther Dancer" + 2 "Lunalight" monsters Must be Fusion Summoned with the above Fusion Materials. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. This card can make a second attack during each Battle Phase. Once per turn, at the end of the Damage Step, if this card attacked a monster: You can destroy all Special Summoned monsters your opponent controls.




 
 
AI Power Analysis
Boss/End-boardConfidence: HighEvaluated Oct 6, 2026
73± 5/ 100
Power Score
Intrinsic 70
Deck 71

Lunalight Leo Dancer — Power Evaluation

Final Score: 73 ± 5 · Confidence: High

  • Intrinsic: 70 · Deck: 71 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Negation/Interaction, Floodgate/Control

Why it scores here

Leo Dancer wins through protective presence and tempo control, not ATK value or effect density. It appears as the consistent end-board payoff in Lunalight combos, protected from targeting and destruction while generating tempo through a once-per-turn Special Summoned board wipe. However, it requires a 3-card Fusion setup and delivers only modest disruption (power index 12 per combo), so its score reflects a reliable but specialized archetype boss, not a generalist powerhouse.

Axis scores

Axis Score Evidence
Accessibility 72 Accessible within Lunalight archetype with 97%+ co-occurrence to core cards, but requires specific Fusion materials and typical 2-starter investment (verified)
Combo & Conversion 65 Appears as end-board payoff in 100% of sampled combos (2 total) with average power index 12 and board score 6, showing reliable but modest combo strength (observed)
Resource Economy 48 Requires 3-card Fusion minimum with 0 net card advantage per combo sample, but once-per-turn Special Summoned board wipe provides tempo value offsetting flat card economy (verified)
Effect & Interaction 76 Strong targeting/destruction protection plus once-per-turn Special Summoned monster wipe, limited by battle-requirement trigger and targeting scope to Special Summons only (verified)
Material Utility 58 Solid 3500 ATK Level-10 body, but never used as material or name-provider post-summon; functions purely as end-board presence (observed)
Resilience & Flexibility 80 Exceptional protection against opponent targeting and destruction with multi-turn field presence, but remains vulnerable to battle removal and banishing effects (verified)
Deck-Building Efficiency 72 Typical 2-copy inclusion in dedicated Lunalight archetype with no restrictions; splashable across 28 archetypes though 74% deck concentration in Lunalight family (verified)

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 Negation/Interaction. Intrinsic ≈ 70, Deck ≈ 71, Meta = provisional. Modifiers: splashability_bonus (2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Untargetable and indestructible by opponent effects, providing strong board protection
  • Double attack per Battle Phase enables aggressive pressure and potential double-trigger of board wipe
  • Once-per-turn Special Summoned board wipe generates significant tempo advantage when attacking monsters
  • Consistent payoff in Lunalight combos with high co-occurrence (97%+) with archetype core cards
  • Runs cleanly at 2 copies per deck with no deck-building restrictions or garnet issues

Weaknesses

  • Requires 3-card Fusion minimum (Panther Dancer + 2 Lunalights), creating high setup cost
  • Average combo power index of 12 is modest for a boss monster, suggesting limited end-board disruption outside board wipe
  • Once-per-turn board wipe severely limits removal capacity; only triggers if it attacks a monster
  • Vulnerable to battle removal, banishing effects, and cost-based destruction despite strong protection
  • Highly concentrated in Lunalight home (74% of sampled decks), limiting true splashability outside archetype variants

Counters / choke points

  • Kaiju-type effects and cards like Daruma Cannon that bypass targeting/destruction protection
  • Battle removal and damage-based removal, not protected by the card's effect immunities
  • Banishing effects and field wipes that don't rely on targeting or destruction
  • Preemptive removal of Lunalight Panther Dancer or other Fusion materials before summoning

Best use

End-board boss monster and board controller via once-per-turn Special Summoned wipe. Decks: Lunalight (pure), Lunalight (Fire Formation variant), Lunalight (Tri-Brigade hybrid). Suggested copies: 2.

Evidence & gaps

  • Verified: Requires Lunalight Panther Dancer + 2 Lunalight monsters for Fusion Summon (text); Cannot be targeted or destroyed by opponent card effects (text); Can make second attack during each Battle Phase (text); Once per turn, destroys all Special Summoned opponent monsters if this card attacked a monster (text); 3500 ATK, 3000 DEF, Level 10, DARK Beast-Warrior type (text); 400 decks run this card with 100% main-deck inclusion (deck evidence); Average 2.08 copies per deck with 312 decks running exactly 2 copies (deck evidence); Appears in 2 combo samples as end-board payoff only (combo evidence); 97%+ co-occurrence with Lunalight core cards (Kaleido Chick, Yellow Marten, Black Sheep) (deck evidence); Not ranked in top-card context across any format (verified)
  • Observed: Average power index of 12 in sampled combos (from 2 boards with power index: 12); Appears in 100% of provided combo samples but only in end-board role (combo evidence); Average board score 6 per combo where present (combo evidence); Typical 2-copy inclusion across distinct Lunalight archetypes (deck evidence); 28 distinct archetypes include this card across gameplay types (deck evidence)
  • Inferred: Acts as primary payoff/finisher for Lunalight combo chains based on 0% appearance as starter/searched/material and 100% as end-board; Requires 2-starter average investment based on combo sample average starter count when present: 2; Board wipe generates tempo advantage through once-per-turn Special Summoned destruction despite 0 net card advantage; Splashability is moderate: 28 archetypes use it, but 74% concentration in Lunalight family suggests most are Lunalight variants
  • Data gaps: Only 2 combo samples provided, limiting reliability of power index and role distribution (use Medium confidence if only 2 combos) No banlist information; assumed 3-copy unlimited based on data gaps note No tournament ranking or win-rate context (top-card data empty) 28 distinct archetypes claimed, but no breakdown of how many are Lunalight variants vs truly distinct homes











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